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retribution...

Hello! I continue working with one of my favorite settings - medieval. Today I’d like to share my latest personal game model. It was a long term project and i learned a lot from it. Character polycount is about 38K + sword 1,5K + cloth 2K. I used the metalness workflow. Textures: armor 8K, face 2K, sword 2K.
I appreciate all my friends, who helped me with advices and motivation! And special thanks to Evgeny Molotskiy for awesome rig/skin of this knight and help with historical reconstruction!
Thank you!

Beauty

Beauty

Portrait

Portrait

Close up

Close up

Back

Back

Right

Right

Left

Left

Head close up

Head close up

Details

Details

Wire

Wire